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As usual, Tutemic has an enlighting and surprising take on the Unity game engine controversy - why we must force them to walk this back a 100%, or were all gonna pay dearly in the future.

youtu.be/TlCpqLV4W8I?si=oehH_A…

#Unity #UnityEngine #gaming #tech #future #surveillance #privacy #business #bigTech #protest #Tutemic

in reply to unfa🇺🇦

I don't see why we have to force anyone to do anything. When we can just switch to another engine. Yeah, Godot for example. 😎

gamefromscratch.com/introducti…

This entry was edited (1 year ago)
in reply to Tomcat 🇺🇦 🇮🇱

@Woodcat Switching to a FOSS engine is also a great idea, but even if we can all switch, if Unity manages to implement this runtime fee - that's a very dangerous precedent for other companies to do stuff like that, and the user freedom and privacy will suffer. We can't say "I use FOSS so it's not my problem" - because this will spread and at some point it will be our problem, but then it'll be too late to reverse this trend of micro-fees on stuff we took for granted.
CEOs are watching this.
in reply to Tomcat 🇺🇦 🇮🇱

@Woodcat Of course! I am sure the same stuff is being done with law - politicians first do an extreme version of what they want and measure the backlash, then see if they can act as "reasonable" and "caring" while backing off to what they actually wanted. It's a manipulation tactic also used in marketing a lot. First give an outrageous price, but then say there's a number of factors that take the price down temporarily, so you think you're getting a great deal. Then you realize it was a lie.
in reply to unfa🇺🇦

You're suggesting we influence corporate behavior, make it change its mind. The only way to do that is through "pospolite ruszenie". In fact, it's very close to public control over it. But then people can influence other corporations. And dictate their will. I don't think the powers that be would like that.
This entry was edited (1 year ago)
in reply to Tomcat 🇺🇦 🇮🇱

@Woodcat Of course we do influence both corporations and governments. But in an averaged way. After all - we're the ones funding all of that, be it in taxes or as paying customers. If a corporation sees that a certain business strategy only caused losses and achieved nothing, they'll keep trying other things to get more money out of people. Sadly publicly traded company can't have any values over profit, because that'd mean they are screwing their investors, and that's punishable by law. AFAIK.
Unknown parent

mastodon - Link to source
unfa🇺🇦
@Fenrir 1. Bender can't close the code.
2. Blender is not a game engine so it's not a replacement for Unity in that regard (but Godot kinda is)
3. If Unity gets away with this runtime fee, all corporations like Epic, Microsoft, Adobe, Apple, Google will consider not adding such fees to their products as money left on the table. And that'll hurt the user freedom and privacy a lot. Sure, we can use FOSS, but a lot of people can't - regardless, it'd impact us sooner or later.
in reply to unfa🇺🇦

Armory 3D (and one other engine I don’t remember the name of) basically fixes this, since it uses Blender as its SDK.
in reply to Calvin

@Calvin @Fenrir I haven't looked at Armory3D in a long time. Are there any games made with it?

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